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GamezMedia Forum / Counter-Strike Cheats / ath.cfg Moderat de Guess Who
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Code:

\\=======================================================================//
                //  ____                  _                ____ _____    _ _          \\
                \\  / ___|___  _  _ _ __ | |_ ___ _ __    / ___|_  _| __(_) | _____    //
                // | |  / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \  \\
                \\ | |__| (_) | |_| | | | | ||  __/ | |_____|__) || || |  | |  <  __>  // 
                //  \____\___/ \__,_|_| |_|\__\___|_|      |____/ |_||_|  |_|_|\_\___|  \\ 
                \\                                                                      //
                //=======================================================================\\
                \\=======================================================================//
                //=======================================================================\\  
                \\      Game                ______ ______ ______        HearT          // 
                //                        / ____//  ___// ____/\                        \\  
                \\            ____        / /\___/  /\__/ /\___\/    ____              //
                //          /___/\      / /___ /  __/\/ /_/ /\      /___/\              \\
                \\          \___\/    /_____//__/\_\/_____/ /      \___\/              //
                //                      \_____\\__\/  \_____\/                          \\
                \\                            GENERATE BY                              //
                //=======================================================================\\ 
                \\=======================================================================//
                  \=======================================================================/                                            
                                            
 








=============
|  Binduri  |
=============

bind "w"      "+forward"
bind "s"      "+back"
bind "a"      "+moveleft"
bind "d"      "+moveright"
bind "ctrl"      "+duck"
bind "mouse1"      "+attack"
bind "mouse3"          "attack2"
bind "SPACE"      "+sprung"
bind "q"       "lastinv"
bind "r"       "+reload"
bind "shift"            "walk_t"
bind "mwheelup"       "+duck"
bind "mwheeldown"     "+jump"
bind "h" "+commandmenu"

bind "1"       "slot1"
bind "2"       "slot2"
bind "3"       "slot3"
bind "4"       "slot4"
bind "5"       "slot5"
bind "6"       "slot6"
bind "7"       "slot7"
bind "8"       "slot8"
bind "9"       "slot9"
bind "0"       "slot10"


bind "t"                "impulse 201"
bind "z"                "radio1"
bind "x"                "radio2"
bind "c"                "radio3"
bind "o"       "buyequip"
bind "g"       "drop"
bind "m"       "chooseteam"
bind "`"       "toggleconsole"
bind "~"       "toggleconsole"
bind "TAB"              "+showscores"
bind "ESCAPE"       "cancelselect"
bind "PAUSE"      "PAUSE"
bind "="       "podbotmenu"
bind "y"      "messagemode"
bind "u"      "messagemode2"
bind ","      "buyammo1"
bind "."      "buyammo2"
bind "b"      "buy"                      
bind "c"                "+fU7.timmehslopes;defuser //hold down for flat"
bind "PgDn"            "say /top15"
bind "F5"                "snapshot"
bind "e"                "+use"
bind "leftarrow"        "cl_righthand 0"
bind "rightarrow"      "cl_righthand 1"






bind "F3"       "equip"
bind "F4"       "grenazi"
bind "F5"       "14"
bind "F6"       "32"
bind "F7"       "4144"
bind "F8"       "4243"
bind "F12"      "46"





=============== 
|  Setari CL  |  
===============

gl_texturemode "GL_LINEAR_MIPMAP_NEARES"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_cull "1"
gl_d3dflip "1"
gl_dither "1" 
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_monolights "0"
gl_max_size "512"
gl_overbright "0"
gl_playermip "0"
gl_picmip "0"
gl_polyoffset "0.1"
gl_palette_tex "1"
gl_round_down "3"
gl_spriteblend "0"
gl_wireframe "0"
gl_zmax "4096"

cl_forwardspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_updaterate "50"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_shadows "0"
cl_solid_players "1"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1.000000"
cl_idealpitchscale "0.8"
cl_movespeedkey 0.37
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "50"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_vsmoothing "0.05"
cl_corpsestay "600.000000"
cl_cmdrate "101"
cl_radartype "2"







==================
|  BHOP - SCRIPT |  
==================

; Bhop :">
alias +bhop "alias _special jump;jump"
alias -bhop "alias _special"
alias jump "+jump;wait;-jump;wait;special"
bind "SPACE" "+bhop"






==============================
| DEVELOPER + ANTI - DESTROY |    
==============================

bind w "+forward;developer 1;fps_modem 200;fps_max 200" 
bind a "+moveleft;developer 1;fps_modem 200;fps_max 200" 
bind d "+moveright;developer 1;fps_modem 200;fps_max 200"

; Anti - Destroy:">
gl_flipmatrix 0
fps_max 100
fps_modem 100
rate 25000
;  + reset defaults



=============
| NET WORK  |  
=============

 
fps_modem  "200"  
cl_cmdrate  "200"  
cl_download_ingame "0"  
cl_lc  "1"  
cl_lw  "0"  
cl_rate  "25000" 
cl_resend  "6"  
cl_timeout "99999"  
cl_updaterate  "35"  
ex_interp "0.05" 




==================
| SOUND & VOICE  |
==================

voice_modenable "0.000000"
voice_scale "0.750000"
voice_enable  "0"  
voice_forcemicrecord "0.000000"
s_rolloff "1.0"
s_reverb  "0"    
s_doppler "0.0"
s_distance "70"
s_automin_distance "3.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "10000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000" 
s_eax "0.000000" 
suitvolume "0.250000"
hisound "1.000000"  
bgmvolume  "0"    
MP3Volume "0"
_snd_mixahead "0.1"
loadas8bit  "1"  
room_refl  "0.100"  
snd_noextraupdate "0"  
volume "0.3"





===============
| CON - COLOR |
===============

alias green "con_color 26+255+26"
alias red "con_color 255+22+22"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias orange "con_color 255+165+0"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

bind f1 " color"


=================
| VIDEO SETINGS |
=================

gl_clear "1" 
gl_alphamin "0.25" 
gl_cull "1" 
gl_dither "1" 
gl_flipmatrix "0" 
gl_keeptjunctions "1" 
gl_lightholes "1" 
gl_max_size "256" 
gl_monolights "0" 
gl_overbright "0" 
gl_palette_tex "1" 
gl_picmip "0" 
gl_playermip "0" 
gl_polyoffset "0.1" 
gl_round_down "3" 
gl_spriteblend "+" 
gl_nocolors "0" 
gl_overbright "0.000000" 
gl_wateramp "0.3" 
gl_ztrick "0" 
gl_texturemode "gl_linear_mipmap_nearest" 
gamma "9.000000" 
brightness "9.000000" 
gunsmoke "1" 
ati_subdiv "2.0" 
ati_npatch "1.0" 
host_speeds "0" 
r_decals "0" 
r_drawviewmodel "1" 
r_dynamic "0" 
r_mirroralpha "0" 
r_bmodelhighfrac "5.0" 
r_mmx "1" 
lightgamma "0.1" 
texgamma "2" 
v_dark "0" 
topcolor "30" 
c_maxpitch "90" 
max_smokepuffs "120" 
r_decals "300" 
r_fullbright "0" 
scr_ofsx "0" 
scr_ofsy "0" 
scr_ofsz "0" 
texgamma "2" 
topcolor "30" 
viewsize "120.000000" 
s_automax_distance "30.0" 
s_automin_distance "2.0" 
s_max_distance "1000.0" 
s_min_distance "8.0" 


===================
| GROUND - STRAFE |
===================

Alias +sgstrafe "alias _special ggstrafe;ggstrafe"
alias -sgstrafe "alias _special"
alias ggstrafe "special;wait;+duck;wait;-duck"
bind "mouse3" "+sgstrafe"


=======================
| BINDURI - PERSONALE |
=======================

Bind "F1" "retry"
Bind "F2" "CFG 
Bind "F3" " !"
Bind "c" "say /medic"
Bind "i" "say FaN=>"
 












//strafes
alias rightstrafe "developer 1;-forward; kid_yawspeed -2000;+lookup; +moveright; +kid_right; wait; kid_yawspeed 700; wait3; -lookup; -kid_right; -moveright;-forward ; kid_yawspeed -2000; +lookup; +moveright; +kid_right; wait; kid_yawspeed 700; wait4; -lookup; -kid_right; -moveright"
alias leftstrafe "developer 1;-forward; kid_yawspeed -2000;+lookdown; +moveleft; +kid_left; wait; kid_yawspeed 700; wait6; -lookdown; -kid_left; -moveleft;-forward ; kid_yawspeed -2000; +lookdown; +moveleft; +kid_left; wait; kid_yawspeed 700; wait4; -lookdown; -kid_left; -moveleft"
//strafes
alias rightstrafe "developer 1;-forward; kid_yawspeed -2000;+lookup; +moveright; +kid_right; wait; kid_yawspeed 700; wait6; -lookup; -kid_right; -moveright;-forward ; kid_yawspeed -2000; +lookup; +moveright; +kid_right; wait; kid_yawspeed 700; wait8; -lookup; -kid_right; -moveright"
alias leftstrafe "developer 1;-forward; kid_yawspeed -2000;+lookdown; +moveleft; +kid_left; wait; kid_yawspeed 700; wait6; -lookdown; -kid_left; -moveleft;-forward ; kid_yawspeed -2000; +lookdown; +moveleft; +kid_left; wait; kid_yawspeed 700; wait8; -lookdown; -kid_left; -moveleft"


alias +in_ya "alias kid_xtd @in_ya;@in_ya"
alias -in_ya "alias kid_xtd"
alias @in_ya "rightstrafe;leftstrafe; kid_loopx td"

//waits
alias wait3 "wait; wait; wait"
alias wait2 "wait; wait"
alias wait4 "wait2; wait2"
alias wait5 "wait4; wait"
alias wait6 "wait5; wait"
alias wait7 "wait5; wait2"
alias wait8 "wait7; wait"
alias wait9 "wait8; wait"


 





bind MOUSE3 +in_ya



_______________________________________


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