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GamezMedia Forum / Counter-Strike Cheats / adixutu.v2.cfg Moderat de Guess Who
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Code:

nunbindall




;    _____  _______    ____          ____    _    _          __        ___      _    _
;  / /___|  | |____|  |  _|          ||  ))  \\  //          /  \      |  \      \\  //
;  | |      | |____  | |  _        ||___))  \\//          / /\ \      | |\ \      \\//
;  | |___  | |----  | |_| |        ||  ))    ||          / ____ \    | |_\ \      ||
;  \_\___|  |_|      |_____|        ||___))    ||        /_/    \_\    |______\    ||





;//[Pentru jucatorii care iubesc sa joace Counter-Strike 1.6]
//L///o//V//E////---=---/D/e/a/t/h/r/u/n/
;///o/////////////---=---///*/////////////
////0////////////---=---////*////////////
;/////A///////////---=---/////*///////////
//////d//////////---=---//////*//////////
;///////i/////////---=---///////*/////////
////////x////////---=---////////*////////
;/////////u///////---=---/////////*///////
//////////t//////---=---//////////*//////
;///////////u/////---=---///////////*/////
////////////0////---=---////////////*////
;/////////////o///---=---/////////////*///
//Cfg Config Succesfull Loaded By o0Adixutu0o



 ;============================;============================;============================|
                                ___________________________                            |
                              =|      By  o0Adixutu0o      |                          |
 ;                            =|  foR CoUnTeR-StriKe 1.6  |                          |
                              =|____________________________|                          |
                                                                                        |
 ;======================================================================================|
---


;// *** Numele *** \\

name                                                        "pOkE # o0Adixutu0o"


;// *** Bindurile *** \\

bind "w"      "+forward"
bind "s"      "+back"
bind "a"      "+moveleft"
bind "d"      "+moveright"
bind "ctrl"      "+duck"
bind "mouse1"      "+attack"
bind "mouse2"      "+attack2"
bind "SPACE"      "+sprung"
bind "q"       "lastinv"
bind "r"       "+reload"
bind "shift"            "walk_t"
bind "mwheelup"       "+duck"
bind "mwheeldown"     "+jump"
bind "h" "+commandmenu"

bind "1"       "slot1"
bind "2"       "slot2"
bind "3"       "slot3"
bind "4"       "slot4"
bind "5"       "slot5"
bind "6"       "slot6"
bind "7"       "slot7"
bind "8"       "slot8"
bind "9"       "slot9"
bind "0"       "slot10"


bind "t"                "impulse 201"
bind "z"                "radio1"
bind "x"                "radio2"
bind "c"                "radio3"
bind "o"       "buyequip"
bind "g"       "drop"
bind "m"       "chooseteam"
bind "`"       "toggleconsole"
bind "~"       "toggleconsole"
bind "TAB"              "+showscores"
bind "ESCAPE"       "cancelselect"
bind "PAUSE"      "PAUSE"
bind "="       "podbotmenu"
bind "y"      "messagemode"
bind "u"      "messagemode2"
bind ","      "buyammo1"
bind "."      "buyammo2"
bind "b"      "buy"                      
bind "c"                "+fU7.timmehslopes;defuser //hold down for flat"
bind "PgDn"            "say /top15"
bind "F5"                "snapshot"
bind "e"                "+use"
bind "leftarrow"        "cl_righthand 0"
bind "rightarrow"      "cl_righthand 1"






bind "F3"       "equip"
bind "F4"       "grenazi"
bind "F5"       "14"
bind "F6"       "32"
bind "F7"       "4144"
bind "F8"       "4243"
bind "F12"      "46"


;// *** GL Settings *** \\

gl_texturemode "GL_LINEAR_MIPMAP_NEARES"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_cull "1"
gl_d3dflip "1"
gl_dither "1" 
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_monolights "0"
gl_max_size "512"
gl_overbright "0"
gl_playermip "0"
gl_picmip "0"
gl_polyoffset "0.1"
gl_palette_tex "1"
gl_round_down "3"
gl_spriteblend "0"
gl_wireframe "0"
gl_zmax "4096"


;// *** CL Settings *** \\


cl_forwardspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_updaterate "50"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_shadows "0"
cl_solid_players "1"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1.000000"
cl_idealpitchscale "0.8"
cl_movespeedkey 0.37
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "50"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_vsmoothing "0.05"
cl_corpsestay "600.000000"
cl_cmdrate "101"
cl_radartype "2"


;// *** Anti-destroy *** \\
gl_flipmatrix 0
fps_max 250
fps_modem 250
rate 25000
;  + reset defaults


;// *** Net *** \\

fps_modem  "200"  
cl_cmdrate  "200"  
cl_download_ingame "0"  
cl_lc  "1"  
cl_lw  "0"  
cl_rate  "25000" 
cl_resend  "6"  
cl_timeout "99999"  
cl_updaterate  "35"  
ex_interp "0.05" 


;// *** And Bhop *** \\

 ;Bhop 
alias +bhop "alias _special jump;jump"
alias -bhop "alias _special"
alias jump "+jump;wait;-jump;wait;special"
bind "SPACE" "+bhop"



;// *** Video Settings *** \\

gl_clear "1" 
gl_alphamin "0.25" 
gl_cull "1" 
gl_dither "1" 
gl_flipmatrix "0" 
gl_keeptjunctions "1" 
gl_lightholes "1" 
gl_max_size "256" 
gl_monolights "0" 
gl_overbright "0" 
gl_palette_tex "1" 
gl_picmip "0" 
gl_playermip "0" 
gl_polyoffset "0.1" 
gl_round_down "3" 
gl_spriteblend "+" 
gl_nocolors "0" 
gl_overbright "0.000000" 
gl_wateramp "0.3" 
gl_ztrick "0" 
gl_texturemode "gl_linear_mipmap_nearest" 
gamma "9.000000" 
brightness "9.000000" 
gunsmoke "1" 
ati_subdiv "2.0" 
ati_npatch "1.0" 
host_speeds "0" 
r_decals "0" 
r_drawviewmodel "1" 
r_dynamic "0" 
r_mirroralpha "0" 
r_bmodelhighfrac "5.0" 
r_mmx "1" 
lightgamma "0.1" 
texgamma "2" 
v_dark "0" 
topcolor "30" 
c_maxpitch "90" 
max_smokepuffs "120" 
r_decals "300" 
r_fullbright "0" 
scr_ofsx "0" 
scr_ofsy "0" 
scr_ofsz "0" 
texgamma "2" 
topcolor "30" 
viewsize "120.000000" 
s_automax_distance "30.0" 
s_automin_distance "2.0" 
s_max_distance "1000.0" 
s_min_distance "8.0"
sensitivity              "5.5"


;// *** Color Settings *** \\

alias green "con_color 26+255+26"
alias red "con_color 255+22+22"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias orange "con_color 255+165+0"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

bind f1 " color"



;// *** Developer *** \\

bind w "+forward;developer 1;fps_max 800;fps_modem 800"
bind s "+back;developer 1;fps_max 800;fps_modem 800"
bind a "+moveleft;developer 1;fps_max 800;fps_modem 800"
bind d "+moveright;developer 1;fps_max 800;fps_modem 800"
bind "ctrl" "+duck;wait;developer 1;fps_max 200;fps_modem 200"



;// *** Jump bug script *** \\
echo =jump bug scRipt by o0Adixutu0o
alias +otikz.jb "+duck"
alias -otikz.jb "-duck; wait; +jump; wait; -jump; wait; +jump; wait; -jump;

wait; +jump; wait; -jump"
bind alt +otikz.jb


;// *** Admin Bind ;x *** \\

bind uparrow "messagemode amx_slay"
bind leftarrow "messagemode amx_slap"
bind rightarrow "messagemode amx_kick"


;// *** Script Gstrafe *** \\
Alias +sgstrafe "alias _special ggstrafe;ggstrafe"
alias -sgstrafe "alias _special"
alias ggstrafe "special;wait;+duck;wait;-duck"
bind "shift" "+sgstrafe"


echo "$$$__$____________________________________$___$$"
echo "$__$___$$_______________________________$$___$$$"
echo "$___$$____$____________________________$___$$$_$"
echo "$____$$$____$________________________$$___$$$__$"
echo "_$____$$$$____$_____________________$$___$$$$__$"
echo "__$____$$$$$$___$__________________$$___$$$$$_$$"
echo "___$____$$$$$$$___$_______________$____$$$$$$_$$"
echo "____$_________$$$$__$_____________$_$$_$$$$$__$"
echo "_____$___$$__$$$$$$$__$$__________$$$$$__$$$__$"
echo "______$___$$$$$$$$$$$$__$________$$__$$$__$__$$"
echo "________$__$$$$$$$$$_$$$_$_______$____$_$$$__$"
echo "_________$$__$$$$$$$$___$________$_$$$$$_$$_$$"
echo "___________$___$$$$$$$$$_$$______$__$$$_$$$_$"
echo "_____________$$___$$$$$$$$$$$____$___$$_$$_$"
echo "________________$$$$______$_$_$_________$_$"
echo "____________________$$$$$$$$$$_$$$$$__$$_$"
echo "__________________________$$$_$$$_$$$_$$$"
echo "_____________________$$$$$$$____$__$$$$"
echo "______________$$$$$_$$$$$$$$$$$$_$$$$_$"
echo "___________$$$$$$$$$$$$_______$$$$$$$__$"
echo "_________$$_$$$$$$$$_$__________$$$$$$__$"
echo "_________$$_$$$$$$$$__$__________$$$$$__$"
echo "________$$__$$$$$$$$$$$____________$$$_$$$"
echo "_______$________$$$_________________$$_$$$"
echo "______$$$$$$___________________________$$$"
echo "______$_____$$$$_____________$$$$$$$$$$__$"
echo "______$$__$$$$__$$$$$____$$$$$$__$$$$$$__$"
echo "_______$$___$$$$$__$$$$$$$____$$$$$$$$$$_$"
echo "________$$$____$$$$$$$____$$$$$$$$$$$$$$_$"
echo "__________$$$______$$$$$$$$$$$$$$$$$$$$__$"
echo "_____________$$$$_____$$$$$$$$$$$$$$$$$__$"
echo "________________$$$$__$$$$$$$$$$$$$$$___$"
echo "___________________$_$$$___$__$$$_____$$"
echo "__________________$_$$__$$$$__$___$$$$__"



_______________________________________


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