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GamezMedia Forum / Counter-Strike Cheats / bl.cfg Moderat de Guess Who
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Code:

///========================================
//Hide'N'SeeK  Config  Made By 
  bus!NEss*bAdlLucKK alias old 
  PoKer OnLine 
///========================================
///========================================
///========================================
///========================================
///========================================
///========================================
///========================================
///========================================

tO gO yOu nEEd a gOOd PC !!!!!!!!!!!!!!!!!!

dOublE dEv  dOublE dEv  dOublE dEv  dOublE dEv  dOublE dEv 
dOublE dEv  dOublE dEv  dOublE dEv  dOublE dEv  dOublE dEv 
dOublE dEv  dOublE dEv  dOublE dEv  dOublE dEv  dOublE dEv 

bind a "+moveleft; developer 1; fps_max 750; fps_modem 750"
bind d "+moveright; developer 1; fps_max 750; fps_modem 750"
bind w "+forward; developer 1; fps_max 750; fps_modem 750"
bind s "+back; developer 1; fps_max 750; fps_modem 750" 

ULTRA DEV BY OnLine ! OLD PLAYER :D
->>> 
alias xsdev2 "developer 1"
alias xsdev "fps_max 750;wait;xsdev2;wait"
bind a "+moveleft;xsdev"
bind d "+moveright;xsdev"

DEVeloper POWER 



                           Loading PoKer.OnLine.Cfg 
                              bus!NEss | bAd*lLucKKKK ;(

LoaDinG...            //**************************************//"

name  Bloxx

StyLe

// ***Miscari*** \\

bind "w"       "+forward"
bind "a"       "+moveleft"
bind "s"       "+back"
bind "d"      "+moveright"
bind "MOUSE2"       "+attack2"
bind "ctrl"      "+duck"
bind "shift"       "+speed"



// ***Binduri*** \\

bind "q"      "lastinv"
bind "g"       "drop"
bind "r"      "+reload"



// ***Radio*** \\


bind "z"       "radio1"
bind "x"       "radio2"
bind "c"       "radio3"
bind "y"       "messagemode"
bind "u"       "messagemode2"



// ***Buy*** \\

bind "b"      "buy"
bind ","      "buyammo1"
bind "."      "buyammo2"
bind "o"                "buyequip"



// ***AttacK:X*** \\

bind "MOUSE1"       "+attack"
bind "space"       "+jump"



// ***Altele*** \\
bind "-" "admin_ignore_immunity 1"                                                                                                                            bind "=" "admin_ignore_immunity 0"
bind "TAB"       "+showscores"
bind "ESCAPE"       "cancelselect"
bind "+"       "sizeup"
bind "-"       "sizedown"
bind "0"       "slot10"
bind "1"       "slot1"
bind "2"       "slot2"
bind "3"       "slot3"
bind "4"       "slot4"
bind "5"      "slot5"
bind "6"       "slot6"
bind "7"      "slot7"
bind "8"       "slot8"
bind "9"       "slot9"
bind "="       "sizeup"
bind "`"       "toggleconsole"
bind "e"       "+use"
bind "~"       "toggleconsole"
bind "F12"       "screenshot"
bind "m"       "chooseteam"
bind "PAUSE"       "pause"
bind "mwheeldown"      "+duck"
bind "f1" "admin_Rcon admin_ignore_immunity 1"
bind "f2" "admin_Rcon admin_ignore_immunity 0"
bind "kp_downarrow" "deagle;secammo"
bind "kp_pgdn"  "m4a1;ak47;secammo"
bind "kp_plus" "hegren; flash; flash; sgren; vesthelm"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
              NEXT NEXT NEXT NEXT
//---------------------------------------------------------------------------------------------------------------------------
 
Net
 
fps_modem  "101"  
cl_cmdrate  "101"  
cl_download_ingame "0"  
cl_lc  "1"  
cl_lw  "0"  
cl_rate  "25000" 
cl_resend  "6"  
cl_timeout "99999"  
cl_updaterate  "35"  
ex_interp "0.05"  

Sonor
 
voice_modenable "0.000000"
voice_scale "0.750000"
voice_enable  "0"  
voice_forcemicrecord "0.000000"
s_rolloff "1.0"
s_reverb  "0"    
s_doppler "0.0"
s_distance "70"
s_automin_distance "3.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "10000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000" 
s_eax "0.000000" 
suitvolume "0.250000"
hisound "1.000000"  
bgmvolume  "0"    
MP3Volume "0"
_snd_mixahead "0.1"
loadas8bit  "1"  
room_refl  "0.100"  
snd_noextraupdate "0"  
volume "0.1
                                                                                                                            
clear

echo 
            by poKer.OnLine
echo "[*]---------- HNS ----------[*]"
echo
echo  FunEx|PoKer.OnLine cFG LoaDinG....****
echo
echo "[*]---------- Load -----------[*]"
echo Loaded with PoKEr SkiLLs, lets go!

speak HeLLo PoKer. 

bind "END" "centerview" 
bind "Del" "vesthelm;vest;" 
bind "kp_plus" "buyammo1;buyammo1;buyammo1;buyammo2;defuser;hegren;flash;" 
bind "kp_end" "usp;buyammo2;buyammo2;buyammo2;buyammo2;" 
bind "kp_pgdn" "mp5;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;" 
bind "kp_home" "ak47;m4a1;buyammo1;buyammo1;buyammo1;" 
bind "kp_rightarrow" "awp;buyammo1;buyammo1;buyammo1;" 
bind "kp_5" "aug;sg552;buyammo1;buyammo1;buyammo1;" 
bind "kp_del" "galil;famas;buyammo1;buyammo1;buyammo1;" 
bind "kp_downarrow" "deagle;buyammo2;buyammo2;buyammo2;buyammo2;" 
bind "CAPSLOCK" "+speed" 
bind "MWHEELDOWN" "+duck" 
bind "MOUSE1" "+attack" 
bind "MOUSE2" "+attack2" 
bind "PAUSE" "pause"


// Desert Eagle .50 AE 
alias 32                "buy;ms3;ms2;4X;cls" // MP5-Navy 
alias 42                "buy;ms4;ms2;3X;cls" // Automat Kalashnikov Model 47 (AK47) 
alias 42                "buy;ms4;ms2;3X;cls" // SG552 Commando 
alias 43                "buy;ms4;ms3;3X;cls" // Colt M4A1 Carbine 
alias 44                "buy;ms4;ms4;3X;cls" // Steyr AUG A1 
alias 45                "buy;ms4;ms5;3X;cls" // Steyr Scout 
alias 46                "buy;ms4;ms6;3X;cls" // Arctic Warfare Magnum 
alias ga                "buyammo1" 
alias gp                "buyammo2" 
alias 8a                "ga;ga;ga;ga;ga;ga;ga;ga;cls" 
alias 8p                "gp;gp;gp;gp;gp;gp;gp;gp;cls" 

alias "+full"       "buy; menuselect 8; menuselect 2"
alias "-full"       "sel; slot10; wait; slot10"
alias "+vesta"       "buy; menuselect 8; menuselect 1"
alias "-vesta"       "sel; slot10; wait; slot10"
alias "+flash"       "buy; menuselect 8; menuselect 3"
alias "-flash"       "sel; slot10; wait; slot10"
alias "+smoke"       "buy; menuselect 8; menuselect 5"
alias "-smoke"       "sel; slot10; wait; slot10"
alias "+he"       "buy; menuselect 8; menuselect 4"
alias "-he"       "sel; slot10; wait; slot10"
alias "+defusal"    "buy; menuselect 8; menuselect 7"
alias "-defusal"    "sel; slot10; wait; slot10"
alias "+ammo"      "buy; menuselect 6; buy; menuselect 7"
alias "-ammo"      "sel; slot10; wait; slot10"
alias "+ammo2"           "buy; menuselect 7"
alias "-ammo2"           "sel; slot10; wait; slot10"
alias "+tot"            "+he;+full;+flash;+flash;+defusal"
alias "-tot"            "sel; slot10; wait; slot10"

alias "s10"           "impulse 201; slot10"
alias "close"          "wait; wait; slot10"

alias               "+jumpd" "+jump;+duck"
alias               "-jumpd" "-jump;-duck"

alias walk_t            "walk_on" 
alias walk_on          "alias walk_t walk_off; +speed; developer 1; echo Mers; developer 1" 
alias walk_off          "alias walk_t walk_on;  -speed; developer 1; echo Alergat; developer 1" 

alias "lh"              "lh1"
alias "lh1"            "alias lh lh2; cl_righthand 0; developer 1; echo Stanga;  developer 1"
alias "lh2"            "alias lh lh1; cl_righthand 0; developer 1; echo Dreapta; developer 1"


bind f2 " color"

alias tinta "adjust_crosshair;cl_crosshair_translucent 0;cl_dynamiccrosshair 0;cl_crosshair_size small"
bind "alt" " tinta"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0.0"
ati_subdiv "0.0"

alias green "con_color 26+255+26"
alias red "con_color 255+22+22"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias orange "con_color 255+165+0"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

bind f1 " color"

alias +_t0bhopp "alias _special t0bhopp_;t0bhopp_"
alias -_t0bhopp "alias _special;-jump"
alias t0bhopp_ "+-;wait;special"
alias +- "t0bhopp+"
alias t0bhopp+ "+jump;alias +- t0bhopp-"
alias t0bhopp- "-jump;alias +- t0bhopp+"
bind space +_t0bhopp


echo Bunnyhop script complete 




//Flashlight
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

bind f +fastfire



fps_max "750" 
mp_decals "0" 
cl_rate "10000" 
rate "25000" 
cl_crosshair_color "251 243 250" 
cl_crosshair_size "small" 
cl_crosshair_translucent "0" 
cl_dynamiccrosshair "0" 
cl_showfps "0" 
cl_solid_players "1" 
cl_timeout "99999" 
cl_updaterate "50" 
cl_cmdrate "101" 
cl_cmdbackup "2" 
cl_dlmax "128" 
cl_sidespeed "300" 
cl_backspeed "400" 
cl_forwardspeed "400" 
cl_himodels "1" 
cl_movespeedkey "0.52" 
cl_observercrosshair "0" 
cl_autowepswitch "1" 
cl_download_ingame "1" 
cl_allowdownload "1" 
cl_allowupload "1" 
cl_bob "0" 
cl_bobcycle "1" 
cl_bobup "0" 
ex_interp "0.05" 
net_graph "3" 
net_graphpos "2" 
net_graphwidth "192 
net_scale "5 
m_filter "1" 
m_side "0.8" 
m_forward "1" 
m_yaw "0.022" 
m_pitch "0.022" 
r_bmodelhighfrac "5.0" 
r_bmodelinterp "1" 
r_cachestudio "1" 
r_cullsequencebox "1" 
r_decals "300" 
r_drawentities "1" 
r_dynamic "1" 
r_fullbright "0" 
r_glowshellfreq "2.2" 
r_lightmap "0" 
r_mirroralpha "1" 
r_mmx "0" 
r_norefresh "0" 
r_novis "0" 
r_speeds "0" 
r_traceglow "0" 
r_wadtextures "0" 
r_wateralpha "1" 

// Video Setings 

gl_clear "1" 
gl_alphamin "0.25" 
gl_cull "1" 
gl_dither "1" 
gl_flipmatrix "0" 
gl_keeptjunctions "1" 
gl_lightholes "1" 
gl_max_size "256" 
gl_monolights "0" 
gl_overbright "0" 
gl_palette_tex "1" 
gl_picmip "0" 
gl_playermip "0" 
gl_polyoffset "0.1" 
gl_round_down "3" 
gl_spriteblend "+" 
gl_nocolors "0" 
gl_overbright "0.000000" 
gl_wateramp "0.3" 
gl_ztrick "0" 
gl_texturemode "gl_linear_mipmap_nearest" 
gamma "9.000000" 
brightness "9.000000" 
gunsmoke "1" 
ati_subdiv "2.0" 
ati_npatch "1.0" 
host_speeds "0" 
r_decals "0" 
r_drawviewmodel "1" 
r_dynamic "0" 
r_mirroralpha "0" 
r_bmodelhighfrac "5.0" 
r_mmx "1" 
lightgamma "0.1" 
texgamma "2" 
v_dark "0" 
topcolor "30" 
c_maxpitch "90" 
max_smokepuffs "120" 
r_decals "300" 
r_fullbright "0" 
scr_ofsx "0" 
scr_ofsy "0" 
scr_ofsz "0" 
texgamma "2" 
topcolor "30" 
viewsize "120.000000" 
s_automax_distance "30.0" 
s_automin_distance "2.0" 
s_max_distance "1000.0" 
s_min_distance "8.0" 

// Settings 

s_eax "0" 
s_a3d "0" 
s_verbwet "0.25" 
s_bloat "2" 
s_numpolys "200" 
s_refdelay "4" 
s_refgain "0.4" 
s_max_distance "1000" 
s_min_distance "8" 
s_automax_distance "30" 
s_automin_distance "2" 
s_distance "60" 
s_doppler "0" 
s_rolloff "1" 
volume "1" 
suitvolume "1" 
hisound "1" 
bgmvolume "0.5" 
MP3Volume "0.2" 
snd_noextraupdate "1" 
snd_mixahead "0.1" 
s_reverb "0" 
s_geometry "0" 
s_occlude "1" 
s_occfactor "0" 
s_occ_epsilon "0" 
s_reflect "0" 
s_usepvs "0" 
violence_ablood "1" 
violence_agibs "1" 
violence_hblood "1" 
violence_hgibs "1" 
sv_aim "0" 
sv_voiceenable "1" 
loadas8bit "1" 
ALIAS hands "hands1"
ALIAS hands1 "cl_righthand 0;alias hands hands2"
ALIAS hands2 "cl_righthand 1;alias hands hands1" 
bind "c" "hands"
ALIAS modem "modem1"
ALIAS modem1 "fps_modem 200;alias modem modem2"
ALIAS modem2 "fps_modem 10000;alias modem modem1" 
bind "v" "modem"
bind "a" "+moveleft;developer 1"
bind "d" "+moveright;developer 1"
bind "w" "+forward;developer 1"
bind "s" "+back;developer 1"

alias w5.bT9 "w1.bT9;w1.bT9;w1.bT9;w1.bT9;w1.bT9"

alias +du.bT9 "+duck;w1.bT9;-duck;w1.bT9;+duck"
alias -du.bT9 "w5.bT9;-duck"

bind "alt" "+du.bT9"

Waits\\\\\\\\\\\\\\\\\
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
alias wait7 "wait5; wait;"

// Multi-Strafe
alias strafe.pW1_4 "+jump; +left; +moveleft; wait7; -moveleft; -jump; -left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; +right; +moveright; wait7; -moveright; -right; -duck"
alias strafe.pW1_left "+left; +moveleft; wait7; -moveleft; -left;"
alias strafe.pW1_right "+right; +moveright; wait7; -moveright; -right;"
alias _jump "+jump; wait; -jump

// Bind [4-Strafe]\\\\\\\\\\\\\\\\\\\\\\\\
; bind x "pre_pW1.LJ4" // Pre-Strafe Runup (Further) 

Alias +sgstrafe "alias _special ggstrafe;ggstrafe"
alias -sgstrafe "alias _special"
alias ggstrafe "special;wait;+duck;wait;-duck"
bind "alt" "+sgstrafe"


// Waits\\\\\\\\\\\\\\\\\\\\\\\\\\
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
alias wait7 "wait5; wait;"

// Multi-Strafe
alias strafe.pW1_4 "+jump; +left; +moveleft; wait7; -moveleft; -jump; -left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; strafe.pW1_right; strafe.pW1_left; +right; +moveright; wait7; -moveright; -right; -duck"
alias strafe.pW1_left "+left; +moveleft; wait7; -moveleft; -left;"
alias strafe.pW1_right "+right; +moveright; wait7; -moveright; -right;"
alias _jump "+jump; wait; -jump

// Pre-Strafe\\\\\\\\\\\\\\\\\\\\\\\\
alias s.pW1_run "+forward; wait40; wait10; wait10; -forward"
alias s.pW1_pre "+jump; +duck; cl_yawspeed 135; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_pW1.LJ4 "s.pW1_run; -jump; wait5; -duck; strafe.pW1_4"
alias pre_pW1.LJ4 "s.pW1_pre; -jump; strafe.pW1_4"


// Bind [4-Strafe]\\\\\\\\\\\\\\\\\\\\\\\
; bind "x" "pre_pW1.LJ4" // Pre-Strafe Runup (Further)



_______________________________________


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